Game-Related Books

The KSU library offers many books in gaming.  The following is a sample of the game-related titles:

  • 100 greatest video game franchises
  • 21st century game design
  • 3D Graphics for Game Programming
  • Advanced 3D Game Programming with DIRECTX 10.0
  • AI Game Programming Wisdom, 1-4
  • Algorithms and networking for computer games
  • Atari to Zelda : Japan's videogames in global contexts
  • Audio programming for interactive games.
  • Basics of game design
  • Beginning 3D game development with Unity 4 :
  • Beginning 3D game programming /
  • Beginning game audio programming
  • Beginning game graphics
  • Beginning iOS AR game development :
  • Beginning Java game development with LibGDX
  • Beginning math concepts for game developers.
  • Chris Crawford on game design
  • Core techniques and algorithms in game programming
  • Create 2D mobile games with Corona SDK : for iOS and Android
  • Creating casual games for profit & fun.
  • Creating Game Art for 3d Engines
  • Creating games : mechanics, content, and technology
  • Creating games with Unity and Maya : how to develop fun and marketable 3D games
  • Data structures and algorithms for game developers.
  • Developing games in Java
  • DirectX 9 audio exposed : interactive audio development
  • Fundamental 2D game programming with java
  • Game AI pro : collected wisdom of game AI professionals
  • Game design theory : a new philosophy for understanding games
  • Game development essentials : an introduction
  • Game development essentials : game project management
  • Game development with Lua
  • Game graphics programming
  • Game programming all in one
  • Game programming gems 1-7
  • Game theory and strategy
  • GPU gems : programming techniques, tips, and tricks for real-time graphics
  • Introduction to 3D game programming with DirectX 9.0c : a shader approach
  • IPhone game development
  • Learn Unity 4 for iOS game development
  • Macromedia Flash MX 2004 game design demystified
  • Macromedia Flash MX 2004 game programming
  • Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows
  • Multi-agent machine learning : a reinforcement approach
  • Patterns in game design
  • Programming an RTS game with Direct3D
  • Programming games in C
  • Tabletop game design for video game designers
  • The complete guide to Torque X
  • Ultimate game programming with DirectX
  • Unity 4 fundamentals : get started making games with Unity
  • Unity 4.x Game AI Programming
  • Unity in action : multiplatform game development in C#
  • Unity Shaders and effects cookbook : discover how to make your Unity projects look stunning with Shaders and screen effects
  • Unreal Engine 4 for design visualization : developing stunning interactive visualizations, animations, and renderings
  • UnrealScript game programming all in one
  • Video game design and programming concepts.
  • Vintage games 2.0: an insider look at the most influential games of all time.
  • XNA game studio express: developing games for Windows and the Xbox 360


The Game Lab library also has the following books available (some have multiple copies):

  • 3ds Max 2009
  • 3ds Max Modeling for Games
  • Half-Life 2 Mods for Dummies
  • Mastering Unreal Technology, Volume I: Introduction to Level Design
  • Mastering Unreal Technology, Volume II: Advanced Level Design
  • Mastering Unreal Technology: The Art of Level Design
  • Maya for Games
  • The Game Maker's Apprentice: Game Development for Beginners
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