Software Engineering and Game Development Publications

  • 2015
  • Samaraweera, G., Guo, R. and Quarles, J. "Latency and Avatars in Virtual Environments and the Effects on Gait for Persons with Mobility Impairments", in IEEE Transactions on Visualization and Computer Graphics (TVCG) (In Press).
  • Chatta, A., Hurst, T., Samaraweera, G., Guo, R., Quarles, J. "Get off the Couch: A Generalizable Approach to Convert Sedentary Commercial Games to Exergames" The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, England, 2015.
  • Morrison, B., Dorn, B., and Guzdial, M. (2014). Measuring cognitive load in introductory CS: adaptation of an instrument. In Proceedings of the tenth annual conference on International computing education research (ICER '14). ACM, New York, NY, USA, 131-138. DOI=10.1145/2632320.2632348.
  • Morrison, B. and DiSalvo, B. (2014). Khan academy gamifies computer science. In Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE '14). ACM, New York, NY, USA, 39-44. DOI=10.1145/2538862.2538946.
  • Pileggi, H., Morrison, B., Bruckman, A. (2014) Deliberate Barriers to User Participation on MetaFilter (Technical Report No. GT-IC-14-01: Georgia Institute of Technology.
  • "Automating Trade-Off Analysis of Security Requirements." L. Pasquale, P. Spoletini, M. Salehie, L. Cavallaro, B. Nuseibeh. Requirements Engineering Journal, Springer, in press.
  • "Ambiguity as a Resource to Disclose Tacit Knowledge" A. Ferrari, P. Spoletini, S. Gnesi. 23rd IEEE International Requirements Engineering Conference (RE 2015) – Accepted to Appear 2015.
  • "BuildingRules: A Trigger-Action Based System To Manage Complex Commercial Buildings". A. Nacci, B. Balaji, P. Spoletini, R. Gupta, D. Sciuto, Y. Agarwal. International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015) – Demo&Poster – Accepted to Appear 2015.